I've been plugging away on Battleborn, which is coming along amazingly well, and creating new types of special effects that I hope will excite gamers. I never knew working on a triple A title could be so much fun!
On a side note, I'll be taking on a sequence for an animated feature film in the coming weeks, before resuming my work with Gearbox in May. I can't talk about the movie, but I believe it's something animation fans will be excited about. Once there's an official announcement, I'll make sure to post it here.
I'm excited to be a part of the very first edition of the Bellingham Comic Art Festival, this coming Saturday. If you're in the neighborhood, please come by and say hi! Click here for official website.
It always cheers me up to see a positive review of ZED. I just read one this morning and thought I'd share.
"Michel Gagné’s Zed: A Cosmic Tale is an artistic wonder that was over a decade in the making. It’s a fast read, but it’s one you’ll want to look through multiple times because the art is unique and stunning: It doesn’t look anything like what you think of when you hear the words “comic book.”" (Read full review)
Here's the video from the PAX South Battleborn panel. Some interesting discussions about design and game procedures. I was sitting in the front row and was unexpectedly asked to stand up and take a bow (around 36:35). This video will give you an idea of what I'm currently working on.
Rex continues through the screenplay stage. I provide notes and guidance, and rely on the writer to interpret my ideas in screenplay form. I'm genuinely excited by the whole process, although at this point, it doesn't require much of my time.
Working with Gearbox in the interim is a perfect match up.
PAX South was a total blast! I had so much fun. It was also a great opportunity to connect with my fellow Gearboxians. It was fantastic to see the enthusiams of the Gearbox fans. I'm starting to realize the extent of the company's fan base and it makes me appreciative to be involved to such degree on their new triple A title, Battleborn.
I'm back at work and motivated more than ever to totally push the limits of what can be achieved in real-time VFX. To have a wonderful canvas such as Battleborn to stretch my wings is a dream come true and a real challenge that keeps me on my toes every day of the week.
Here are some pictures from the trip. First one is a Gearbox group picture with CEO, Randy Pitchford (on the right) and a fan constructed Claptrap from Borderland. I'm the one with the Warner Brothers hat.
Here's a pic of my buddy and old work mate, Sam Fleming, who hung out with us at PAX. We don't know who the wolf was but when we saw him/her, we just had to take a picture.
Art Director, Scott Kester, discusses my VFX at the Battleborn panel. I had no idea this was going to happen and was truly honored to be feature in such a way.
Signing with my fellow Gearbox mates.
Waiting in line for one of the many parties that took place at PAX. From left to right is myself, Seung Kim (my assistant extraordinaire) and Ash Lyons, a valued member of our VFX team.