When creating ITSP, a lot of our early prototypes ended up on the cutting floor, as you can see from our 2007 trailer (http://youtu.be/kx_qAzX1DyU). This was one of my favorite prototype that got cut, and I wish we could have worked it out in the final game. Although the prototype played very smoothly, the video capture is a bit choppy, but unfortunately, that is all that remains from this.
After finishing Insanely Twisted Shadow Planet, I pretty much concluded that the time had come to start migrating away from Animo—a software I had been using to create animation since 1993. Not only, did I use it, I actually helped develop it. I even spent time in Cambridge, UK, working with the programming crew. I used Animo for Prelude to Eden, Sensology, The Iron Giant, Ratatouille and many more.
A few years ago, Cambridge Animation, who developed and supported Animo, went out of business. I still had my portable license of the software but knew that the end was coming. I didn't want to switch software during the production of Insanely Twisted Shadow Planet, so I kept working with Animo for that project. When ITSP was completed, I devoted my time to finishing a 280-page graphic novel (which will be coming out in the near future). And then, in early July, I was faced with deciding what to do next. I knew that this was the perfect time to face my animation software dilemma.