January 11th, 2015
Happy Belated New Year!
For over a year, I've been Effects Director for Gearbox Software, working on their new IP, Battleborn. Later this month, I will be at PAX South, courtesy of Gearbox. If you attend, come by the Gearbox booth and say hi.
The Saga of Rex is still moving forward with Grid Animation. We're working on the adaptation. The Graphic Novel was originally conceived as a 40 minutes film but distribution requirements dictate 72 minutes. We need to flesh out the story and that's a tall order. I'm working with Jesper Møller, who is writing the screenplay adaption. It's going to be an amazing film when all is said and done, I know it!
December 26th, 2014
December 23rd, 2014
The Saga of Rex Production Blog
November 16th, 2014
When I did the Kickstarter campaign to create a 4-minute Saga of Rex short film back in late 2012, I offered a production blog subscription as one of the tier reward. Once the KS was funded, I started a private blog on wordpress and shared it with the project's backers.
The blog lasted six months, from February to July 2013 and documented the process of putting the short together. In weekly posts, I revealed some of my techniques, discoveries and hurdles, and posted several tutorials, "making of" videos and artwork. I thought it would be a shame to let all this go to waste so I decided to make the blog public in the hope that it might be appreciated by animation students and enthusiasts.
The best way to read the blog is to start from the oldest post and make your way chronologically. Go here and scroll all the way down to read the very first post. Hope you enjoyed it!
SYNESTHESIA On Line Release
November 12th, 2014
Here's my latest short film that's been touring festivals for the past year.
Humble Indie Bundle 13 - Featuring Insanely Twisted Shadow Planet
October 28th, 2014
Insanely Twisted Shadow Planet Descends Upon Mac and Linux
October 23th, 2014
Official Press Release
Shadow Planet Productions is delighted to announce the release of Insanely Twisted Shadow Planet for Mac and Linux.
The brainchild of multi-media artist, Michel Gagné, and game veteran, Joe Olson, ITSP is a 2D exploration/shooter/puzzle-solving downloadable game where you control your multi-tooled flying saucer inside an alien world full of mystery, threats and wonder. ITSP was initially published on Xbox Live Arcade in summer 2010. The game enjoyed great reviews, good sales, and even took home a BAFTA and an Annie Award.
Michel Gagné explains how the ports became possible, "In late 2013, when we were told that Games for Windows Live would be retired thus rendering Insanely Twisted Shadow Planet obsolete for the PC, Joe and I saw an opportunity to amend our contract with Microsoft and expand the reach of our game by being allowed to self-publish. We were able to handle the GFWL removal and replace it with Steamworks for the PC. Next, we ported the game for both, Mac and Linux. We've gotten many requests for a Mac version and today, we're happy to finally deliver."
ITSP is now available for Mac and Linux on Steam, and the Humble Bundle Store.
"What's up with Rex" Interview Part 2
October 9th, 2014
The second part of the interview is now on line. Read here.
"What's up with Rex" Interview
September 30th, 2014
For those wondering what the status is on The Saga of Rex animated film, check out this interview.
Battleborn Pre-Alpha Demo
September 22nd, 2014
Gearbox just released a pre-alpha work-in-progress demo of Battleborn—the game I've been working on as FX director for almost a year now.
I'm very excited that this project has become a perfect playground for me to experiment with integrating my brand of 2D FX animation within a 3D CG animated world. The demo is still rough, and everything will get a lot more polished in the end, but it will give you a good idea how my work looks in the game. Of course, I need to give thumbs up to the rest of the FX team with whom I'm working in tandem: Jim, Seung, Nick, Gabe and Ash! I think once we're done with this project, we will have created something truly unique FX-wise.
For those interested, the FX in the game are animated/created using a mixture of Toon Boom Harmony and Gearbox's proprietary software, Perforce.
I took a few screengrabs of the demo to highlight some of my effects work (please keep in mind that this is a team effort and that the other members deserve much credit also for bringing their skills and expertise to the equation).