Here's the video from the PAX South Battleborn panel. Some interesting discussions about design and game procedures. I was sitting in the front row and was unexpectedly asked to stand up and take a bow (around 36:35). This video will give you an idea of what I'm currently working on.
Rex continues through the screenplay stage. I provide notes and guidance, and rely on the writer to interpret my ideas in screenplay form. I'm genuinely excited by the whole process, although at this point, it doesn't require much of my time.
Working with Gearbox in the interim is a perfect match up.
PAX South was a total blast! I had so much fun. It was also a great opportunity to connect with my fellow Gearboxians. It was fantastic to see the enthusiams of the Gearbox fans. I'm starting to realize the extent of the company's fan base and it makes me appreciative to be involved to such degree on their new triple A title, Battleborn.
I'm back at work and motivated more than ever to totally push the limits of what can be achieved in real-time VFX. To have a wonderful canvas such as Battleborn to stretch my wings is a dream come true and a real challenge that keeps me on my toes every day of the week.
Here are some pictures from the trip. First one is a Gearbox group picture with CEO, Randy Pitchford (on the right) and a fan constructed Claptrap from Borderland. I'm the one with the Warner Brothers hat.
Here's a pic of my buddy and old work mate, Sam Fleming, who hung out with us at PAX. We don't know who the wolf was but when we saw him/her, we just had to take a picture.
Art Director, Scott Kester, discusses my VFX at the Battleborn panel. I had no idea this was going to happen and was truly honored to be feature in such a way.
Signing with my fellow Gearbox mates.
Waiting in line for one of the many parties that took place at PAX. From left to right is myself, Seung Kim (my assistant extraordinaire) and Ash Lyons, a valued member of our VFX team.
The Saga of Rex is still moving forward with Grid Animation. We're working on the adaptation. The Graphic Novel was originally conceived as a 40 minutes film but distribution requirements dictate 72 minutes. We need to flesh out the story and that's a tall order. I'm working with Jesper Møller, who is writing the screenplay adaption. It's going to be an amazing film when all is said and done, I know it!
When I did the Kickstarter campaign to create a 4-minute Saga of Rex short film back in late 2012, I offered a production blog subscription as one of the tier reward. Once the KS was funded, I started a private blog on wordpress and shared it with the project's backers.
The blog lasted six months, from February to July 2013 and documented the process of putting the short together. In weekly posts, I revealed some of my techniques, discoveries and hurdles, and posted several tutorials, "making of" videos and artwork. I thought it would be a shame to let all this go to waste so I decided to make the blog public in the hope that it might be appreciated by animation students and enthusiasts.
The best way to read the blog is to start from the oldest post and make your way chronologically. Go here and scroll all the way down to read the very first post. Hope you enjoyed it!