I really haven't done any signings in a while, but I agreed to do this one. It sounds fun and funky. Right up my alley. I'll bring all my bizarre books and comics, and a few sculptures, and I'll be happy to answer questions and talk about my Saga of Rex feature film.
Saturday, August 6th from 11am to 5pm is the 2nd annual Fairhaven Funky Bizarre Bazaar! Come and join us for a festive day of art and entertainment. We’re filling the Village Green with creative recreators, costumers, up-cyclers, collectors of the funky and unusual, musicians, writers, and artists. Think quality, unusual, up-cycled furniture, costumes, clothing and jewelry, original art, vintage, carefully curated, sculpture, yard art, comics, graphic novels. More info at this link.
For those who don't know, Fairhaven is part of larger Bellingham WA, the city where I live. The full address where the event takes place is:
Fairhaven Village Green
1207 10th St Bellingham, WA 98225
Here we go, another long stretch on The Saga of Rex that comes to a pause. I’ve been working full time on the film for the past year (I must have at least 4-5 years of full-time work already invested in the film at this point), and I now have half the feature completely cleaned-up and inbetweened with both characters and FX animation. I was going to keep going this way for another 2 years straight until the film's completion, but two projects came my way that were just too hard to pass on.
The first film is a feature documentary (I’ll be providing visual effects for it) and the other is a Brad Bird film, a director I always enjoy working with. I have committed to a limited time on both of these films so that I am able to return full time on The Saga of Rex in roughly 8 months (May 2023). I believe this will be the last interruption before I embark on the last leg of this epic journey I’ve been on for so many years.
From November 2020 to May 2021, I was 2D Effects Designer and Lead Effects Animator on Space Jam: A New Legacy. Here's a little sample of that work that I recently put on my YouTube channel. Meanwhile, work on The Saga of Rex continues at a furious pace!
In my last post, I mentioned a small freelance gig I did for Comedy Central, that I couldn't pass on. Well, now that the series is out, I'm allowed to talk about it.
In November 2021, Director/Actor Jack Howard, invited me to design and animate on a Comedy Central sketch. He indicated that in this particular sketch, they would be paying homage to the “taste visualization” I created for the film Ratatouille back in 2007, and asked me if I would like to tackle this assignement. How could I say no?
The video below showcases the scenes where my animation was involved.
Once again, it’s been quite a while since my last update. There hasn’t been much to report, save for the fact that I’ve been working full time on my Saga of Rex feature film since my last update on May 2021. I’m making really good progress. I have over 25 minutes of completed clean up animation, which is now fully inbetweened (thank you to Seung and Angelina Kim for helping me on that front). I’m also starting to have a decent amount of color footage.
I’ve been making story adjustments as I go, and feel that the narrative of the film has improved greatly in the past year. I’m anxious to show off some of the work I’ve been doing, but I must stay strong and keep everything under veil for now. Hopefully the wait will be worth it for people who have been following this project along the years.
Although, I’ve been determined to pass on any job offers that came my way, I did take on two short gigs that I was able to complete in a few days, without impacting my Saga of Rex schedule in any substantial way.
Speaking of Fire, a few years ago I did a tutorial for my pal Tom Bancroft’s Taught by a Pro website. Recently, Tom and his partners decided to close down the website, so I asked if I could put my tutorial video on my YouTube channel. Well, here it is for anyone interested.
The second gig I took on was for Comedy Central and it was a really fun bit of animation that I just couldn’t say no to. Once people see the clip, they will understand why I couldn't let that one slip through my fingers. I’ll follow though on this once the show is released.
On a side note, I’ve now closed all my social media accounts (Linkedin, Facebook and Twitter) to get away from the noise. Making a feature the way I’m doing it requires an enormous amount of concentration and dedication, and I was finding that social media had become a severe distraction. Not only that, it would often trigger negative feelings that were disruptive to my work flow. Even though it meant losing thousands of followers, it was very freeing to let it all go.